![]() This is an idea I've been thinking about for a while now. The new ice stage (still working out some ground sprites) Settings page now works with Fullscreen toggle and Sound on/off buttons.Coins now move towards player within a certain range to keep up player momentum.(see gif below).New ice creatures which are faster (Flying and ground type).All Images, sprites etc shift to Blue palette.New "Ice Caverns" Stage Added ("Blue Theme")(see gif below).Below is a list of some of the new features I've added! I've been cleaning up my code structure and rewriting some of the more complicated scripts I wrote that were confusing myself. ![]() There's been plenty of 'under the hood' work done these past few weeks. It was one of the first that came to mind when working on this project and after lists and lists of possible names this one continued to stick out. The big news this week is we now have a name for the game- DELVEDOWN. Hey everyone! As you can see from above I am now up to version 0.3.8. UI and camera changes colour upon entering Depths 4, 5 and 6.Sound settings and more have yet to be implemented. Added Settings page with Fullscreen toggle.Game now logs and saves statistics (Deaths, coins collected, artifacts, wins etc).May apply this to coins too but at a shorter range. Diamonds that come from broken boxes attract quickly towards player.Spikes that are constantly falling from top will increase in speed as you venture further down.The higher the amount of keys required the better the reward. Some chests require keys (see gifs below).Equippable items no longer appear in the dungeons but can drop from Chests.Ground enemies can spawn on surfaces and patrol back and forth but will not follow player.Flying enemies now target the player and move towards them within a certain range.This means a player can drop off a surface and then jump mid air. Below is a full list of things added and things changed. It's been a while! A lot has being going on outside of my game development the last 2 weeks but I've been back at it the last few days and moving down the seemingly never ending list of things I want to add to this game. (Still need to work the kinks out on this one, so it may change in future. So there's a strange creature that will reset your items for you for a price. Sometimes, item combinations won't quite work out for you.Chests that can be opened for random loot or can be trapped.Artifacts a new rare spawning item that has it's own counter (indicated by Skulls).A Shrine where you can offer Artifacts for score.A Health shrine (which can be seen further below) which will heal you back to full Health for a price.Brief respite between every 3 levels and serves as the transition to the next area in which the difficulty heightens.I've added items, keys etc and now I have a place where they can be used, picked up, offered etc. Anyway, v0.3 is all about the In game store, stat recording and other small tweaks. Today I started working on v0.3 of my yet unnamed game! Which reminds I should probably pick a name soon.
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